Just showing my current progress for the Temple.
Tuesday, 2 April 2013
Friday, 22 March 2013
Character UV Mapping
Due to a large number of errors with the character model, the UV mapping process has been incredibly slow because I have spent more time fixing the sloppy modelling than I have spent UV mapping.
This is one of the problems encountered, along with several cases of polygons with over 4 edges. This is another thing added to the list of setback along the course of this project. I have no idea how long this is going to take to fix but I do know that it's going to cut a portion of the time we needed for animation. The deadline is less than 8 weeks away and we haven't even started animation, I'm not too optimistic at this point that this film is going to be finished.
Thursday, 14 March 2013
Thursday, 7 March 2013
Wednesday, 6 March 2013
Fog
This week I have been trying to figure out a solution to our special effects render times. It took twelve and a half hours to render less than 6 seconds worth of snow. We are struggling for time as it is so this is a definite no. So I've been trying to come up with simpler solutions. one of which I'm fairly happy with to use as a base for the fog. This involved just using the Maya Software fog instead of Mental Ray's.
No Fog
With Fog (Decreasing Fog Near Distance)
Monday, 25 February 2013
Playing with displacement maps
Using this tutorial as a stepping stone I've been trying to wrap my head around displacement maps.
http://www.youtube.com/watch?v=ONm2iX5TscE&feature=player_embedded
Here are some of the results:
http://www.youtube.com/watch?v=ONm2iX5TscE&feature=player_embedded
Here are some of the results:
Saturday, 16 February 2013
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