Due to a large number of errors with the character model, the UV mapping process has been incredibly slow because I have spent more time fixing the sloppy modelling than I have spent UV mapping.
This is one of the problems encountered, along with several cases of polygons with over 4 edges. This is another thing added to the list of setback along the course of this project. I have no idea how long this is going to take to fix but I do know that it's going to cut a portion of the time we needed for animation. The deadline is less than 8 weeks away and we haven't even started animation, I'm not too optimistic at this point that this film is going to be finished.
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