Wednesday, 8 May 2013

Post Production

Because we are so short on time I helped Jason by doing some of the animation for him. Now I'm currently working on some post production jobs such as adding the right amount of fog to each shot and checking textures and lighting for any errors.

A quick example of the fog:



I'm currently struggling with trying to fix a white-out issue with one of the shots, hopefully it wont take too long too fix, last resort would be to start the shot again and hope the same error doesn't come up again.

Sunday, 14 April 2013

Tuesday, 2 April 2013

Friday, 22 March 2013

Character UV Mapping

Due to a large number of errors with the character model, the UV mapping process has been incredibly slow because I have spent more time fixing the sloppy modelling than I have spent UV mapping.



This is one of the problems encountered, along with several cases of polygons with over 4 edges. This is another thing added to the list of setback along the course of this project. I have no idea how long this is going to take to fix but I do know that it's going to cut a portion of the time we needed for animation. The deadline is less than 8 weeks away and we haven't even started animation, I'm not too optimistic at this point that this film is going to be finished.